开始日期: 2024-04-13
课时安排: 7周在线小组科研学习+5周不限时论文指导学习
适合人群
适合年级 (Grade): 高中生/大学生
适合专业 (Major): 对游戏设计/数字媒体/VR技术/电影制作感兴趣的学生,项目中将使用Unity/Unreal 游戏引擎软件及全景摄像头硬件
建议选修: 学术方法论与学术沟通礼仪
导师介绍
Steve
加州大学洛杉矶分校 (UCLA)终身正教授&学院主席
Steve导师现任游戏设计专排Top4的加州大学洛杉矶分校终身正教授,导师的研究致力于前沿技术及数字媒体的交叉领域。 此前,导师曾在游戏设计专排Top1的南加州大学有过长达15年的教学及研究经验。导师著作等身,其代表作《视觉技术:数据和图像之间的战争》调查了从19世纪30年代到现在,计算和摄影图像制作的竞争机制的出现,重点关注与空间、数据可视化和监视相关的文化含义。导师同时是公共媒体档案和公平使用倡导网络Critical Commons的创始人/首席研究员。他与Tara McPherson共同编辑了跨学科电子期刊Vectors,并担任网络视觉文化联盟(开源电子出版平台Scalar的开发人员)的联合首席研究员。
Steve Anderson is a scholar-practitioner working at the intersection of media, history, technology and culture. His book Technologies of Vision: The War Between Data and Images (MIT, 2017) surveys the emergence of competing regimes of computational and photographic image making from the 1830s to the present, focusing on cultural implications related to space, data visualization and surveillance. In 2015, Anderson was awarded a Digital Innovation Fellowship by the American Council of Learned Societies to create Technologies of Cinema, incorporating video essays and textual analysis in an open access media archive. He is also the founder/principal investigator of the public media archive and fair use advocacy network Critical Commons. Before coming to UCLA TFT, Anderson taught for 15 years in the USC School of Cinematic Arts, where he was the founding director of the practice-based Ph.D. program in Media Arts + Practice and a faculty member in the divisions of Interactive Media & Games, Media Arts + Practice and Critical Studies.
任职学校
加州大学洛杉矶分校(UCLA)始建于1919年,是一所拥有百年历史的世界著名公立研究型大学,培养了14名诺贝尔奖获得者,是美国“新常春藤”名校之一。UCLA在2019年U.S.News美国公立大学排名首位,2018年泰晤士高等教育THE世界最具声望大学排名第9,游戏设计位居全美Top4。
项目背景
虚拟现实是多媒体技术的终极应用形式,它是计算机软硬件技术、传感技术、机器人技术、人工智能及行为心理学等科学领域飞速发展的结晶。主要依赖于三维实时图形显示、三维定位跟踪、触觉及嗅觉传感技术、人工智能技术、高速计算与并行计算技术以及人的行为学研究等多项关键技术的发展。其沉浸性、交互性、构想性的优点极大提升了用户体验,也使其逐步成为游戏世界的主流发展方向。本项目也将围绕着VR在沉浸式场景打造中的应用展开。
项目介绍
This program provides an overview and introduction to storytelling using virtual environments and/or 360-degree video. Students will learn about the history of Virtual Reality (VR) and its relation to other media arts as a basis for creating their own immersive narrative or documentary experiences using easily accessible hardware and software. We will ask and answer questions such as • What are the special challenges and opportunities when working with immersive media?
• What experiences can be achieved with immersive media that are not available in any other medium?
• What kinds of stories or experiences work best for immersive media?
• What are the most effective platforms for delivery?
• How can immersive audio be used most effectively?
• What are the limitations of immersive media?
• What is the future of virtual reality for storytelling?
Students will need access to a consumer-grade 360 video camera or prior skills using a 3D game engine such as Unreal or Unity to complete assignments. No prior technical experience is required. Access to a home VR display system is helpful but not required.
本项目将提供了一个概述和介绍使用虚拟环境和/或360度全景视频讲故事。学生将学习虚拟现实(VR)的历史及其与其他媒体艺术的关系,以此为基础,使用易于获取的硬件和软件,创造自己的沉浸式场景体验。项目将就沉浸式体验的独特性、交付平台及未来发展应用深入讨论及实践,学生将在项目结束时,搭建自己的虚拟场景
项目大纲
VR与全景视频介绍和消歧:历史背景;创造成功沉浸式媒体的策略
Introduction and disambiguation: VR and 360 videos; historical context; strategies for creating successful immersive media.
沉浸式叙事实例与媒体艺术实验: 设计核心理念与初步准备
Immersive storytelling examples and media art experiments; storyboarding and preproduction; finding a conceptual core.
全景视频捕获工具、编辑和显示;快速原型设计及基于用户体验测试的迭代设计
Tools for 360 video capture, editing, and display; rapid prototyping and viewer testing; iterative design.
项目规划和范围策略、沉浸式场景中的声音技术
Project planning and scoping strategies; workshop project ideas. Advanced concepts in editing and sound; uploading and sharing 360 media.
学术研讨1:教授与各组学生探讨并评估各组期末产出可行性,帮助学生明晰后续产出思路
Final Project Preparation Session I
学术研讨2:学生将在本周课前完成设计原型(prototype),教授将根据各组进度进行个性化指导,确保学生优质的终期课题产出
Final Project Preparation Session II
项目成果展示
Final Presentation
项目收获
7周在线小组科研学习+5周不限时论文指导学习 共125课时
项目报告
优秀学员获主导师Reference Letter
EI/CPCI/Scopus/ProQuest/Crossref/EBSCO或同等级别索引国际会议全文投递与发表指导(可用于申请)
结业证书
成绩单
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